Wrath Cookie
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Wrath Cookies, also known as Red Cookies, appear during the Grandmapocalypse. They are similar to the Golden Cookies, but have slightly different outcomes after clicking on them. Wrath Cookies count towards the Golden Cookie Clicks total, therefore giving you progress towards the achievements/upgrades involving golden cookies. Their effects are also modified by any Golden Cookie upgrades. The Wrath Cookie shares cooldown with a Golden Cookie, giving you chance for either happening.
The chance of getting a Wrath Cookie instead of a Golden Cookie depends on the Grandmatriarch's status, which is listed under the Special heading on the Stats tab:
- Status: Appeased - Chance for Wrath Cookies is 0%.
- Status: Awoken - Chance for Wrath Cookies is 33%.
- Status: Displeased - Chance for Wrath Cookies is 66%.
- Status: Angered - Chance for Wrath Cookies is 100%.
OutcomesEdit
There are six effects in total. Clicking a Wrath Cookie randomly selects one effect to be activated. Probabilities listed below are calculated from the source code.
Note: These numbers only apply exactly for the first Wrath Cookie clicked. There is an 80% chance that the next Wrath Cookie clicked will be different from the previous effect. For the actual chances of each, see Golden Cookie Probabilities.
- 28.594% to get "Ruin!":
- lose 5% of current cookies, or 10 minutes worth of production, whichever is less, plus 13.
- 10 minutes of production is equivalent to CPS * 600.
- lose 5% of current cookies, or 10 minutes worth of production, whichever is less, plus 13.
- 28.594% to get "Lucky!":
- Gain 10% of current cookies, or 20 minutes worth of production, whichever is less, plus 13.
- 20 minutes of production is equivalent to CPS * 1200.
- This is the same as the "Lucky!" effect of Golden Cookies.
- Gain 10% of current cookies, or 20 minutes worth of production, whichever is less, plus 13.
- 28.594% to get "Clot":
- This reduces production by 50% for 66 seconds.
- This is equivalent to losing 33 seconds of production (CPS * 33).
- With the "Get Lucky" upgrade, this lasts 132 seconds, equivalent to losing 66 seconds of production (CPS * 66).
- When Clot is active, a red border appears around the cookie window.
- It is possible to negate the effects of the Clot by exporting and importing your game quickly (or simply saving and refreshing). The wrinklers will keep the cookies they have sucked with this method.
- This reduces production by 50% for 66 seconds.
- 5.9% to get "Elder frenzy":
- Grants you x666 production for 6 seconds (CPS * 3996).
- Affects Cookies per Second, but does NOT affect Cookies per Click (although it indirectly affects cookies per click with the Plastic/Iron/Titanium/Adamantium/Unobtainium/Eludium/Wishalloy Mouse upgrades).
- With the "Get Lucky" upgrade, this lasts 12 seconds (CPS * 7992).
- With 10 Wrinklers giving an effective 6x CPS and the "Get Lucky" upgrade, the total benefit of the elder frenzy is CPS * 47,952 or 13 hours, 19 minutes, 12 seconds of production
- Grants you x666 production for 6 seconds (CPS * 3996).
- 2.2465% to get "Click frenzy" buff:
- Grants 777 times normal clicking power for 13 seconds.
- With the "Get Lucky" upgrade, this lasts 26 seconds.
- Works only for manual clicking, not for Cursor's autoclicking.
- Assuming the mouse is upgraded to adamantium (4% CPS per click), and about 5 clicks per second, this gives x155.4 production (CPS * 2020 or 4040). An unobtainium mouse (5% CPS per click) at the same speed gives x194.25 production (CPS * 2525 or 5050).
- Grants 777 times normal clicking power for 13 seconds.
- 6.0715% to start a "Cookie chain":
- If the number of cookies in your bank is less than 10 billion, the first cookie you click in the chain will reward you with +6 cookies, and 3 seconds after being clicked another cookie will appear which grants +66 cookies, and then the third +666 cookies, and so on. If the number of cookies in your bank has reached 10 billion but less than 100 billion, the cookie chain will start from +66 cookies, and when reached 100 billion it will start from +666 cookies, and so on.
- If a chain cookie is clicked and added to your bank, the next cookie's appearance is decided:
- Missing any cookie will break the chain. All cookies (min-capped 1 second at 10+ chain) will appear for 1 to 10 seconds and are NOT prolonged by Lucky Day or Serendipity.
- Every cookie past the 1st worth more than +66666 has a 1% chance to not appear.
- No cookie will appear if your bank contains <25% of the next reward.
- No cookie will appear if the reward exceeds 3 hours' worth of cookies.
- Cookies will spawn until an above condition is met.
- The following table shows the rewards and requirements for each level of the chain:
Rewards for Cookie Chain | |||
---|---|---|---|
Clicks | Cookies in bank needed | Cookies per second needed | Reward |
1 | 2,666,666,664 | 61,729 | 666,666,666 |
2 | 26,666,666,664 | 617,284 | 6,666,666,666 |
3 | 266,666,666,664 | 6,172,840 | 66,666,666,666 |
4 | 2,666,666,666,664 | 61,728,396 | 666,666,666,666 |
5 | 26.667×10^{12(T)} | 617.284×10^{6(M)} | 6.666×10^{12(T)} |
6 | 266.667×10^{12(T)} | 6.173×10^{9(B)} | 66.666×10^{12(T)} |
7 | 2.667×10^{15(Qa)} | 61.728×10^{9(B)} | 666.666×10^{12(T)} |
8 | 26.667×10^{15(Qa)} | 617.284×10^{9(B)} | 6.666×10^{15(Qa)} |
9 | 266.667×10^{15(Qa)} | 6.173×10^{12(T)} | 66.666×10^{15(Qa)} |
10 | 2.667×10^{18(Qi)} | 61.728×10^{12(T)} | 666.666×10^{15(Qa)} |
11 | 26.667×10^{18(Qi)} | 617.284×10^{12(T)} | 6.666×10^{18(Qi)} |
12 | 266.667×10^{18(Qi)} | 6.173×10^{15(Qa)} | 66.666×10^{18(Qi)} |
13 | 2.667×10^{21(Sx)} | 61.728×10^{15(Qa)} | 666.666×10^{18(Qi)} |
14 | 26.667×10^{21(Sx)} | 617.2844×10^{15(Qa)} | 6.666×10^{21(Sx)} |
15 | 266.667×10^{21(Sx)} | 6.173×10^{18(Qi)} | 66.666×10^{21(Sx)} |
StrategyEdit
Probably the best strategy is to purchase the One Mind upgrade: Golden Cookies still spawn 2/3 of the time and it also gives the benefit of the Wrinklers, increasing the effectiveness of a Frenzy by up to 6 times (or 6.225 with this Wrinklerspawn Easter upgrade). This way it gives 6468 times CpS, which is better than the Elder Frenzy thanks to the bigger chance. Plus the benefits of Golden Cookie combos also apply to this method like the Frenzy+Lucky/Clicking Frenzy.
Upon purchase of Get Lucky upgrade, Golden Cookies are in general more beneficial to players, due to the huge gain of Lucky + Frenzy, or even Clicking Frenzy + Frenzy combo. This is especially viable if the players bank a lot of cookies, as a maximized Lucky nets 2 hours and 20 minutes of cookies alone (and you gain a lot of cookies from Frenzy alone) and an Elder Frenzy only nets 2 hours, 13 minutes, and 12 seconds of cookies. The Clicking Frenzy + Frenzy combo nets approximately 31 seconds of cookies per click, with all mouse upgrades, on top of 7x CPS. The combos also occur more frequently than Elder Frenzy, and the cost of an Elder Pledge is cheap to end game players. With an incredibly great bank, the increased chance of Cookie Chain of Wrath Cookies may make it worthwhile, but the point at which Wrath Cookies are better again is likely much further than CPS*84000. The Ruin effect also stacks with Frenzy, so if you click a Wrath Cookie during a Frenzy, you could potentially lose 7x as many cookies. It is suggested that players who want to take the risk of clicking a Wrath Cookie do so after the end of Frenzy because there is only a 28.594% (Lucky) + 2.2465% (Click Frenzy) + 6.0715% (Cookie Chain) = 36.912% chance of benefiting, whereas the other 63.088% chance either makes you lose more cookies or ends the Frenzy early. To mitigate the risks of clicking Wrath Cookies, players can save their game beforehand and reload if they receive a negative outcome, though some players may consider this a form of cheating.
All in all, Golden Cookies are better for end game players, or players who value stability and who don't like seeing their hard earned cookies being lost.
TriviaEdit
- Golden Cookie upgrades purchased also affect the Wrath Cookie.
- Note that Get Lucky increases the duration of the Clot debuff, and therefore increases production lost.
- If you are only in stage one or two of the Grandmapocalypse ("Awoken" or "Displeased"), then the cookies that appear in the cookie chain will randomly alternate between Gold and Wrath. For example, you may start the chain by clicking a Golden cookie, but the next cookie that appears in the chain could be gold or red, as could the next one and so on.
- Golden cookies in a cookie chain clicked in a chain during the "Awoken" or "Displeased" stages of the grandmapocalypse will still give you a variation of 7 cookies for your click (7 for the first, 77 for the second, etc.) This means you can get (about 17% x the probability of golden cookies) more out of each cookie in chains that occur during those stages of the grandmapocalypse.
- 666 is popularly portrayed as a significant number in mythology, usually described as "the number of the beast". Thirteen is used because thirteen is considered to be an unlucky number.
- Each individual Wrath Cookie clicked that was caused by the Cookie Chain is counted as a Golden Cookie click, and thus counts towards related achievements such as Leprechaun.
- When players don't have the Get Lucky upgrade, Wrath Cookies are potentially more beneficial to players than Golden Cookies. Although there are 2 bad outcomes with a 28.59% chance of happening, compared to 1 good outcome at a 28.59% chance of happening, the introduction of "Elder Frenzy" provides players with 1 hour, 6 minutes, and 36 seconds of income in a mere 6 seconds (which is about twice as productive as getting "Clicking frenzy" without any clicking"), which will happen once per about 9.7 bad outcomes. This can offset the negatives of Wrath Cookies. The increased chance for Cookie Chains can also be very beneficial if you don't have a cps of over 500 million yet, and if one doesn't have enough Golden Cookie clicks for the Get Lucky upgrade. In addition, because wrath chains are more tolerant of low bank than golden chains, about 3% of the time a red-chain will last one more cookie than a gold-chain, which more than offsets the loss of 1/7 of income (statistically, a wrathchain's expected value is 10.7% more than a goldchain on average).
- You are more likely to get a full cookie chain using Wrath Cookies than you are to start a cookie chain using Golden Cookies; which means that the best way to get the later Golden Cookie Achievements is to stay with Wrath Cookies: the average Wrath Cookie is worth almost 1.6 golden cookies if you have enough cookies for a full chain.
- By opening multiple windows or tabs, you have multiple chances to click Wrath Cookies until you get one with a desired effect. At that point, one can close all the other tabs/windows and save the game, in order to continue with that particular window/tab. While the cookies that you click will not carry over from one window to another, this increases the odds of getting an Elder Frenzy or Cookie Chain in a shorter amount of time.
- Clots and Frenzies are mutually exclusive. If Frenzy is currently active when Clot is activated, the Frenzy will be ended early, and vice versa. An Elder Frenzy will also replace Clot.
- Wrath cookies have different appearances depending on the season. Starting with v.1.0411, pumpkin cookies can be seen during Halloween Season. During Valentine's Day Season, wrath cookies are represented by an upside-down heart cookie, During Business Day Season, wrath cookies are represented by a red contract.
- According to a news tick, the flavor of a Wrath Cookie is "somewhere between a blood sausage and seawater".