In an update on 7/24/2016 update 2.002 was released named "Golden Cookie Overhaul." This will change how the Golden Cookie works significantly, rendering this page outdated, though it is primarily making the effects marked "beta" live.
The golden cookie (not to be confused with the Wrath Cookie) is a rare object that shows up on the screen in a random position during normal gameplay (as of v.2.002, it starts out very small, growing and pulsing as it fades in, before shrinking while fading to disappear). It remains on the screen for 13 seconds, slowly fading into nothing (the time it stays on-screen can be increased, see below). If it is clicked before it disappears entirely, it will grant the player one of five semi-random outcomes.
You can see how many Golden cookies you have clicked in the Stats menu. The menu previously listed how many Golden cookies have been missed, but Orteil removed that feature due to many players saying that it was "messing with their OCD". However, the number of missed clicks can still be found by typing Game.missedGoldenClicks into the console.
Some have reported that reindeer and Golden Cookies do not appear unless the browser is refreshed, due to bugs.
An interesting fact is that golden cookies are always in 7. Frenzy (see below) is times 7 and chains are also always in sevens. This is because 7 is symbolic for luck.
Golden Cookie upgrades mostly come in 7, such as the Leprechaun achievement which requires the player to click 777 golden cookies, referring to the number 7.
Related Achievements/UpgradesEdit
Icon | Title | Unlocked at | Price (cookies) | Description | ID # |
---|---|---|---|---|---|
Lucky day | 7 Golden Cookies | 777.778 million | Golden cookies appear twice as often and last twice as long on screen. "Oh hey, a four-leaf penny!" | 52 | |
Serendipity | 27 Golden Cookies | 77.778 billion | Golden cookies appear twice as often and last twice as long on screen. "What joy! Seven horseshoes!" | 53 | |
Get lucky | 77 Golden Cookies | 77.778 trillion | Golden cookie effects last twice as long. "You've been up all night, haven't you?" | 86 | |
Green yeast digestives | 1% chance of dropping after harvesting a mature green rot | CpS x10908 |
+1% golden cookie gains and effect duration. | ? | |
Golden Goose Egg | Easter Season | Depends on how many eggs you have | Golden cookies appear 5% more often "The sole vestige of a tragic tale involving misguided investments." | ? | |
Gold hoard | Cheating | 7 | Golden cookies appear every few seconds. "That's entirely too many." | 83 |
Spawn TimingEdit
The Golden cookie follows Spawning mechanism, and can be approximated by following functions:
Where , and are probability density function, cumulative density function and inverse cumulative density function, respectively. All-time unit is second. For golden cookie, T_{min}=300 seconds and T_{max}=900 seconds initially. But there are many factors can alternate T_{min} and T_{max}.
Factors affects spawning timeEdit
Upgrades / Aura / Buff | Factors |
---|---|
Lucky Day | 0.5 |
Serendipity | 0.5 |
Golden goose egg | 0.95 |
Heavenly luck | 0.95 |
Arcane aura | 0.95 |
Sugar blessing | 0.9 |
Easter / Starspawn | 0.98 |
Halloween / Starterror | 0.98 |
Valentines / Starlove | 0.98 |
Fools / Startrade | 0.95 |
Jeremy, Spirit of Industry | 1.1/1.06/1.03 |
Mokalsium, Mother Spirit | 1.15/1.1/1.05 |
Selebrak, Spirit of Festivities +
Seasons other than fools | 0.97/0.98/0.99 |
Selebrak, Spirit of Festivities +
Fools | 0.955/0.97/0.985 |
These factors stack muplicatively. For example, if you have Lucky Day, Serendipity with Sugar blessing buff, then T_{max}=900*0.5*0.5*0.9=202.5 seconds, T_{min}=300*0.5*0.5*0.9=67.5 seconds and T=T_{max}-T_{min}=135 seconds.
Cookie chain is not effected by these factors and always has T_{max}=900*0.05=45 seconds, T_{min}=300*0.05=15 seconds and T=T_{max}-T_{min}=30 seconds.
Useful tablesEdit
The tables below shows some common probabilities. You can reproduce the number by :
Time between Golden Cookie Spawns (in seconds) | |||
---|---|---|---|
Chance | With no upgrades | With only
"Lucky day" | With "Lucky day"
and "Serendipity" |
0% (T_{min}) | 300 | 150 | 75 |
.1% | 349.9 | 178.0 | 90.7 |
1% | 373.4 | 191.2 | 98.1 |
10% | 408.6 | 210.9 | 109.2 |
25% | 428.3 | 222.0 | 115.4 |
33.3% | 435.9 | 226.3 | 117.8 |
Average (<t>) | 446.562 | 232.251 | 121.158 |
50% | 448.6 | 233.4 | 121.8 |
66.6% | 460.5 | 240.0 | 125.5 |
75% | 466.8 | 243.6 | 127.5 |
90% | 481.5 | 251.9 | 132.1 |
99% | 503.7 | 264.3 | 139.1 |
99.9% | 518.0 | 272.3 | 143.6 |
100% (T_{max}) | 900 | 450 | 225 |
Golden goose egg, Heavenly luck, Arcane Aura, and Startrade during Business Day season all multiply the min and max time by 95%. Starspawn during Easter, Starterror during Halloween, and Starlove during Valentine's all multiply the min and max time by 98%. The following tables assume that you have Lucky day and Serendipity. With a 98% upgrade active, the probabilities are:
Chance | No 95% upgrades | One 95% upgrade | Two 95% upgrades | Three 95% upgrades |
---|---|---|---|---|
0% (T_{min}) | 73.5 | 69.833 | 66.367 | 63.033 |
.1% | 89.0 | 84.7 | 80.6 | 76.6 |
1% | 96.2 | 91.6 | 87.2 | 83.0 |
10% | 107.1 | 102.0 | 97.2 | 92.6 |
25% | 113.3 | 107.9 | 102.8 | 98.0 |
33.3% | 115.6 | 110.2 | 105.0 | 100.0 |
Average (<t>) | 118.887 | 113.317 | 108.001 | 102.940 |
50% | 119.5 | 113.9 | 108.6 | 103.5 |
66.6% | 123.2 | 117.4 | 112.0 | 106.7 |
75% | 125.1 | 119.3 | 113.8 | 108.5 |
90% | 129.7 | 123.7 | 118.0 | 112.5 |
99% | 136.6 | 130.3 | 124.3 | 118.5 |
99.9% | 140.9 | 134.5 | 128.3 | 122.4 |
100% (T_{max}) | 220.5 | 209.5 | 199.033 | 189.067 |
Without a 98% upgrade active, the probabilities are:
Chance | One 95% upgrade | Two 95% upgrades | Three 95% upgrades | Four 95% upgrades |
---|---|---|---|---|
0% (T_{min}) | 71.267 | 67.7 | 64.333 | 61.1 |
.1% | 86.3 | 82.1 | 78.2 | 74.3 |
1% | 93.4 | 88.9 | 84.7 | 80.6 |
10% | 104.0 | 99.1 | 94.4 | 89.9 |
25% | 110.0 | 104.8 | 99.9 | 95.2 |
33.3% | 112.3 | 107.0 | 102.0 | 97.2 |
Average (<t>) | 115.476 | 110.060 | 104.903 | 99.988 |
50% | 116.1 | 110.7 | 105.5 | 100.5 |
66.6% | 119.7 | 114.1 | 108.8 | 103.7 |
75% | 121.6 | 115.9 | 110.5 | 105.4 |
90% | 126.0 | 120.2 | 114.6 | 109.3 |
99% | 132.7 | 126.6 | 120.7 | 115.1 |
99.9% | 137.0 | 130.7 | 124.7 | 118.9 |
100% (T_{max}) | 213.767 | 203.067 | 192.933 | 183.267 |
With Lucky day, Serendipity, and Get lucky, the probabilities, after getting a Frenzy or Dragon Harvest, of getting a cookie with enough time for a full Click Frenzy or Dragonflight before the Frenzy ends, are as follows:
98 | 95 | 95+98 | 95x2 | 95x2+98 | 95x3 | 95x3+98 | 95x4 | |||
---|---|---|---|---|---|---|---|---|---|---|
Frenzy+Click | 76.9% | 85.3% | 94.2% | 97.4% | 99.5% | 99.9% | 100.0% | 100.0% | 100.0% | |
Frenzy+Flight | 93.9% | 97.2% | 99.5% | 99.9% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | |
Harvest+Click | 0.3% | 0.5% | 1.2% | 1.9% | 3.6% | 5.3% | 9.3% | 13.0% | 20.8% | |
Harvest+Flight | 1.6% | 2.5% | 4.7% | 6.9% | 11.8% | 16.2% | 25.4% | 33.1% | 47.2% | |
With | Frenzy+Click | 93.9% | 97.2% | 99.5% | 99.9% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% |
Frenzy+Flight | 99.6% | 99.9% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | |
Harvest+Click | 1.0% | 1.6% | 3.1% | 4.6% | 8.2% | 11.5% | 18.8% | 25.0% | 37.2% | |
Harvest+Flight | 4.7% | 6.9% | 11.8% | 16.3% | 25.7% | 33.4% | 47.5% | 57.8% | 73.3% | |
With | Frenzy+Click | 99.6% | 99.9% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% |
Frenzy+Flight | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | |
Harvest+Click | 3.1% | 4.7% | 8.3% | 11.8% | 19.2% | 25.5% | 37.9% | 47.4% | 63.1% | |
Harvest+Flight | 11.4% | 15.9% | 25.0% | 32.7% | 46.9% | 56.9% | 72.6% | 81.6% | 92.0% | |
With both | Frenzy+Click | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% |
Frenzy+Flight | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | 100.0% | |
Harvest+Click | 8.2% | 11.6% | 18.9% | 25.3% | 37.7% | 47.0% | 62.8% | 72.9% | 86.0% | |
Harvest+Flight | 23.7% | 31.1% | 45.0% | 55.1% | 71.0% | 80.1% | 91.1% | 95.6% | 98.9% |
The average lengths of time a stacked frenzy will last are, in seconds:
98 | 95 | 95+98 | 95x2 | 95x2+98 | 95x3 | 95x3+98 | 95x4 | |||
---|---|---|---|---|---|---|---|---|---|---|
Frenzy+Click | 25.008 | 25.473 | 25.844 | 25.943 | 25.992 | 25.998 | 26.000 | 26.000 | 26.000 | |
Frenzy+Flight | 19.825 | 19.935 | 19.990 | 19.998 | 20.000 | 20.000 | 20.000 | 20.000 | 20.000 | |
Harvest+Click | 3.048 | 4.050 | 5.983 | 7.493 | 10.105 | 11.892 | 14.693 | 16.459 | 18.971 | |
Harvest+Flight | 3.000 | 3.971 | 5.827 | 7.258 | 9.683 | 11.295 | 13.712 | 15.140 | 16.990 | |
With
Epoch Manipulator | Frenzy+Click | 27.825 | 27.935 | 27.990 | 27.998 | 28.000 | 28.000 | 28.000 | 28.000 | 28.000 |
Frenzy+Flight | 20.993 | 20.999 | 21.000 | 21.000 | 21.000 | 21.000 | 21.000 | 21.000 | 21.000 | |
Harvest+Click | 6.346 | 7.947 | 10.702 | 12.621 | 15.592 | 17.439 | 20.124 | 21.712 | 23.830 | |
Harvest+Flight | 6.175 | 7.688 | 10.235 | 11.954 | 14.491 | 15.962 | 17.893 | 18.883 | 19.973 | |
With
Lasting fortune | Frenzy+Click | 28.993 | 28.999 | 29.000 | 29.000 | 29.000 | 29.000 | 29.000 | 29.000 | 29.000 |
Frenzy+Flight | 22.000 | 22.000 | 22.000 | 22.000 | 22.000 | 22.000 | 22.000 | 22.000 | 22.000 | |
Harvest+Click | 11.055 | 13.058 | 16.150 | 18.108 | 20.913 | 22.541 | 24.744 | 25.932 | 27.337 | |
Harvest+Flight | 10.595 | 12.399 | 15.060 | 16.635 | 18.682 | 19.719 | 20.887 | 21.376 | 21.794 | |
With both | Frenzy+Click | 31.000 | 31.000 | 31.000 | 31.000 | 31.000 | 31.000 | 31.000 | 31.000 | 31.000 |
Frenzy+Flight | 24.000 | 24.000 | 24.000 | 24.000 | 24.000 | 24.000 | 24.000 | 24.000 | 24.000 | |
Harvest+Click | 17.472 | 19.532 | 22.469 | 24.205 | 26.524 | 27.757 | 29.240 | 29.922 | 30.576 | |
Harvest+Flight | 16.428 | 18.115 | 20.311 | 21.453 | 22.736 | 23.275 | 23.754 | 23.898 | 23.982 |
OutcomesEdit
Note: These numbers are long term probability. See Golden Cookie Probabilities for the detail. As of v.2.002, it appears as if effects such as Frenzy and Clot stack their multiplier effects instead of replacing each other.
- 38.0~42.2% to get "Lucky!":
- Gain an instant amount of cookies equal to 13 plus 15% of the current number of cookies in the bank, or 15 minutes worth of cookies (which is CpS * 900) plus 13, whichever is less. This means that in order to get maximum amount of cookies, you should have 6000 * CpS in your bank, or 42000 * CpS in order to maximize the amount during a Frenzy.
- For 15 minutes worth of cookies Wrinklers are not taken into account, so the CpS rate used is the rate before the Wrinklers consume part of it.
- Stacks with Frenzy; if Frenzy is active when you get "Lucky," you can potentially get 15x7 = 105 minutes (or one hour and 45 minutes) worth of cookies.
- Gain an instant amount of cookies equal to 13 plus 15% of the current number of cookies in the bank, or 15 minutes worth of cookies (which is CpS * 900) plus 13, whichever is less. This means that in order to get maximum amount of cookies, you should have 6000 * CpS in your bank, or 42000 * CpS in order to maximize the amount during a Frenzy.
- 38.0~42.2% to get "Frenzy":
- Get x7 cookie production for 77 seconds.
- Affects Cookies per Second, but does NOT affect Cookies per Click directly (although it indirectly affects cookies per click with the Plastic/Iron/Titanium/Adamantium/Unobtainium/Eludium/Wishalloy/Fantasteel/Nevercrack/Armythril Mouse upgrades).
- You can see how long you have left by using the golden bar at the bottom of the screen.
- Before version v2.002, Golden cookie effects doesn't stack with itself (getting a Frenzy while another Frenzy is active simply resets the timer).
- As of v2.002, Frenzy now stacks with itself (getting a Frenzy while another Frenzy is active adds up the total time of Frenzy).
- 3.57~3.97% to get "Click frenzy":
- Gives x777 cookies per click for 13 seconds.
- Works only for manual clicking, not for Cursor's autoclicking
- Can stack with Dragonflight
- Can also indirectly stack with frenzy and Building Special. After buying all the main "mouse" upgrades, your clicking power during frenzy increases by approx x7 because of the increase in CpS, so therefore getting a "Click frenzy" during a "Frenzy" yields roughly x5439 clicking power until either the "Frenzy" or "Click frenzy" ends.
- 0.0036~0.0039% to get "blab" (really rare):
- Does nothing but has a funny message, which includes:
- Cookie crumbliness x3 for 60 seconds!
- Chocolatiness x7 for 77 seconds!
- Dough elasticity halved for 66 seconds!
- Golden cookie shininess doubled for 3 seconds!
- World economy halved for 30 seconds!
- Grandma kisses 23% stingier for 45 seconds!
- Thanks for clicking!
- Fooled you! This one was just a test.
- Golden cookies clicked +1!
- Your click has been registered. Thank you for your cooperation.
- Thanks! That hit the spot!
- Thank you. A team has been dispatched.
- They know.
- Oops. This was just a chocolate cookie with shiny aluminium foil.
- Does nothing but has a funny message, which includes:
- 0.78~0.84% to start a "Cookie chain":
- If the number of cookies in your bank is less than 10 billion, the first cookie you click in the chain will reward you with +7 cookies, and 3 seconds after being clicked another cookie will appear which grants +77 cookies, and then the third +777 cookies, and so on. If the number of cookies in your bank has reached 10 billion but less than 100 billion, the cookie chain will start from +77 cookies, and when reached 100 billion it will start from +777 cookies, and so on.
- However, each cookie only appears for a limited amount of time, decreasing as you proceed. The first cookie stays onscreen for 10 seconds, the second for 5, the third for 3 1/3, the fourth for 2.5, and the fifth cookie and every one thereafter for 2. The chain ends if you fail to click a cookie before it disappears. (Fortunately these are instant-on, there is no "fade-in") This lifespan will NOT be increased by Lucky Day or Serendipity. Should you miss the cookie, a random new cookie will spawn in about 3 seconds. As of patch 1.0465, should that cookie be allowed to disappear naturally, the next one will appear after a similar amount of time (making deer synchronization easier), presumably ad infinitum. As of v.2.002, another cookie does not appear to spawn if the chain is broken.
- There are a few things that can cause the chain to break:
- There is a flat 1% probability of the chain ending on its own, on every cookie.
- The chain will end if the reward that would have been obtained by clicking the next cookie in sequence is more than 25% of your bank. (That is, your bank is less than 4x the value of the next cookie.) The next cookie is assumed to be of the same type as the current cookie, Wrath or Golden, for this calculation.
- The chain will end if the reward that would have been obtained from the next cookie in sequence is more than 6 hours of automatically collected cookies (That is, 21600 times your CpS). It is affected by Frenzy, so it can be 42 hours, assuming you have enough cookies in your bank.
- As of patch 1.0466, if the outcome of the new cookie is more than the current maximum (due to either the Frenzy running out or Wrath/Gold alternation), you get 6 or 42 hours income exactly instead.
- If "Distilled Essence of Redoubled Luck" is bought and it works in the middle of the cookie chain (you will get 2 cookies in the same time while in chain) the chain will stop.
- Using Force the Hand of Fate.
- Other than these, there is no cap.
- An easy way to get the most cookies out of a chain is minimising the screen until only a small part of the clickable cookie is visible. That way the cookie chain spawn will only appear in that area and you can get the highest chain possible.
- Golden Cookies will not start chains until you have at least 100,000 cookies baked all time.
- The following table shows the rewards and requirements for each level of the chain:
Rewards for Cookie Chain | |||
---|---|---|---|
Max Reward (<=6 hrs CPS) | Cookies in bank required (4x Max Reward) | CPS reqired | Base CPS required during Frenzy (CPS required/7) |
777,777,777 | 3,111,111,108 | 36,008 | 5,144 |
7,777,777,777 | 31,111,111,108 | 360,082 | 51,440 |
77,777,777,777 | 311,111,111,108 | 3,600,823 | 514,403 |
777,777,777,777 | 3,111,111,111,108 | 36,008,230 | 5,144,033 |
7.777×10^{12(T)} | 31.111×10^{12(T)} | 360.082×10^{6(M)} | 51.44×10^{6(M)} |
77.777×10^{12(T)} | 311.111×10^{12(T)} | 3.601×10^{9(B)} | 514.403×10^{6(M)} |
777.777×10^{12(T)} | 3.111×10^{15(Qa)} | 36.008×10^{9(B)} | 5.144×10^{9(B)} |
7.777×10^{15(Qa)} | 31.111×10^{15(Qa)} | 360.082×10^{9(B)} | 51.44×10^{9(B)} |
77.777×10^{15(Qa)} | 311.111×10^{15(Qa)} | 3.601×10^{12(T)} | 514.403×10^{9(B)} |
777.777×10^{15(Qa)} | 3.111×10^{18(Qi)} | 36.008×10^{12(T)} | 5.144×10^{12(T)} |
7.777×10^{18(Qi)} | 31.111×10^{18(Qi)} | 360.082×10^{12(T)} | 51.44×10^{12(T)} |
77.777×10^{18(Qi)} | 311.111×10^{18(Qi)} | 3.601×10^{15(Qa)} | 514.403×10^{12(T)} |
777.777×10^{18(Qi)} | 3.111×10^{21(Sx)} | 36.008×10^{15(Qa)} | 5.144×10^{15(Qa)} |
7.777×10^{21(Sx)} | 31.111×10^{21(Sx)} | 360.082×10^{15(Qa)} | 51.44×10^{15(Qa)} |
77.777×10^{21(Sx)} | 311.111×10^{21(Sx)} | 3.601×10^{18(Qi)} | 514.403×10^{15(Qa)} |
777.777×10^{21(Sx)} | 3.111×10^{24(Sp)} | 36.008×10^{18(Qi)} | 5.144×10^{18(Qi)} |
- 4.00~5.64% to start "Dragon Harvest" (requires Krumblor, cookie dragon, proportionally decreasing odds of other effects):
- Get x15 cookie production for 60 seconds.
- Requires Reaper of Fields aura to be active on Krumblor.
- 4.00~5.64% to get "Dragonflight" (requires Krumblor, cookie dragon, proportionally decreasing odds of other effects):
- Gives x1111 cookies per click for 10 seconds.
- Works only for manual clicking, not for Cursor's autoclicking
- Can stack with Click Frenzy, but 80% chance to kill existing Click Frenzy buff.
- Can also indirectly stack with frenzy and Building Special. After buying all the main "mouse" upgrades, your clicking power during frenzy increases by approx x7 because of the increase in CpS, so therefore getting a "Dragonflight" during a "Frenzy" yields roughly x7777 clicking power until either the "Frenzy" or "Dragonflight" ends.
- Requires Dragonflight aura to be active on Krumblor.
- 0.78~0.84% to get "Cookie Storm":
- A massive amount of Golden Cookies appears everywhere on the screen for 7 seconds, each granting you 1–7 minutes worth of cookies.
- As of the current version, Golden cookies clicked during the Cookie Storm have characteristics of regular golden cookies.
- Those cookies do not count for clicked/missed Golden Cookies counters. They can, however, unlock Easter eggs.
- 9.01~10.01% to get a Building special:
- Get a variable bonus to cookie production for 30 seconds.
- Possible specials: High-five (Cursors), Congregation (Grandmas), Luxuriant harvest (Farms), Ore vein (Mines), Oiled-up (Factories), Juicy profits (Banks), Fervent adoration (Temples), Manabloom (Wizard towers), Delicious lifeforms (Shipments), Breakthrough (Alchemy labs), Righteous cataclysm (Portals), Golden ages (Time machines), Extra cycles (Antimatter condensers), Solar flare (Prisms), Winning streak (Chancemakers).
- You need at least 10 buildings of a type to get its special. One of the available specials is chosen at random.
- Production bonus equals +10% per building of corresponding type, meaning 10 buildings will give you +100% (x2), 20 will give you +200% (x3), and so on.
- Stacks with Frenzy; if Frenzy and a building special bonus are active at the same time, the bonuses are multiplied. For example, having 60 Cursors during a High-five while a Frenzy is active will grant 42x production for the duration of the stacked bonuses.
- 1.78~1.94% to get "Everything must go" (Business Day season only, proportionally decreasing odds of other effects):
- All buildings are 5% cheaper for 5 seconds.
- 0.018~0.02% to get ''sweet'' gain one sugar lump.
StrategyEdit
The golden cookie may fail to spawn the first time you start a new game on a browser with no saved Cookie Clicker data. This happens if minTime and maxTime do not get set properly. If you are going for a "true neverclick" run, reload Cookie Clicker after "Game saved" first appears.
Before obtaining the golden cookie upgrades you can time roughly when the next one will appear based on when you clicked on the last one. The minimum time between each is 5 minutes without upgrades. This makes getting the 7 and 27 clicks needed to buy Lucky Day and Serendipity easier. After you get the upgrades there's less of a need to time them as they appear frequently. With both upgrades, if you get a Frenzy outcome; the earliest time a new Golden Cookie can spawn is thirty seconds before the frenzy ends.
By keeping a large sum of cookies in your bank at any given point you can maximize the returns of the "Lucky" outcome. The maximum available from a Lucky outcome is 900 times your current CpS (15 minutes of production,) or 15% of your current banked cookies. The game chooses the lower number, so for maximum gain from lucky cookies you need to have 6,000 times your CpS in the bank. If you have that amount in your bank, both upgrades and get all the golden cookies on average every 4 minutes and 50 seconds you'll receive 15 minutes worth of production from "Lucky" and 7.7 minutes from "Frenzy", which is equivalent to a 470% CpS bonus, not counting the other outcomes. This makes Lucky Day and Serendipity some of the most powerful upgrades in the game, if you're willing to invest the time into watching for golden cookies.
On the other hand, banking cookies ties up resources that you could use to buy cookie-producing buildings instead. With Serendipity, and assuming you hit all golden cookies, each banked cookie earns 0.15 cookies on average every 290 seconds, so each additional average cookie-per-second from "Lucky" costs 1933⅓ cookies. As long as the price of buildings hasn't increased too much, buying them immediately without banking is a cheaper way to improve your CpS—especially because "Frenzy" applies only to building income (roughly doubling every building's effective CpS) but doesn't affect the interest rate from banking. If the building you're considering buying costs less than 1,933⅓ times twice its net CpS contribution, you should buy it as soon as you can afford it. In practical terms, if your antimatter condensers are upgraded to String theory but not Large macaron collider, you should start banking only when the next condenser will cost about 1,400,000 times your CpS multiplier. This threshold will be proportionally higher if you don't anticipate hitting all of the golden cookies.
- A trick to make golden cookies easier to see is to resize the browser window to an area so the golden cookie is easily clicked. The golden cookie always appears somewhere within the area of the browser window. When the area is restricted in such a way it only takes a quick glance to check if a golden cookie has appeared.
- This strategy is also very helpful during cookie chains. When zoomed in, golden and wrath cookies appear larger so you're less likely to break the chain by missing a cookie.
'Get Lucky' UpgradeEdit
With the introduction of the Get Lucky upgrade, banking more than 42,000 seconds of cookies becomes a viable strategy. The doubled duration of the "Frenzy" outcome means "Lucky" golden cookies can potentially give you up to 900 times your CpS including the boost from the frenzy, or 6,300 times your base CpS (105 minutes of cookies!), assuming that the amount is less than 15% of your banked cookies. Due to the reduced probability of getting the same type of golden cookie twice in a row, the golden cookie following a "Frenzy" has almost a 90% chance of being a "Lucky".
Once you have Get Lucky, the "Click frenzy" can appear while already in a "Frenzy". This combo can lead to massive cookie creation. If you also have all the "mouse" upgrades, giving you 7% of your CpS per click, with an average of 6 clicks per second for 25 seconds (you usually lose a second moving the cursor onto the cookie), you can receive up to approximately 17⅓ hours of production not including the clicking bonuses from the Cursor upgrades (excluded from the calculation because of how variable the bonuses are) which can boost the final result to well over half a day's worth of production. With keyboard clicking (like the MouseKeys feature) enabled, the total figure can easily be in the neighborhood of CpS*150,000.
Another Golden Cookie "combo" that is made possible by Get Lucky is a Frenzied Cookie Chain. The rewards at each level are not changed, but the income cap does take the Frenzy into account, therefore you may be able to get a higher "top reward" than you would otherwise get without the frenzy. (Specifically, this benefit occurs if the first seven significant figures of your base income lie between 1.028807 and 7.201646). Achieving this combo can grant a bonus of anywhere between 10800 and 75600 times the CpS, above what the chain would otherwise have given you.
Note that this also makes it entirely possible for a second "regular" Frenzy to occur whilst one is already in play. In this case, the effects do not stack; instead, it merely resets the duration of the 7x multiplier back to 154 seconds immediately following the second Golden Cookie click, not after the expiry of the first Frenzy. Similarly, triggering an Elder Frenzy (666x multiplier for 12 seconds) does not stack the multipliers, but instead replaces the Frenzy with the Elder Frenzy entirely.
The brinksmanship of knowing just how long to leave a cookie on-screen before clicking it in order to maximise your cookie production thus depends on having a good eye for the Frenzy's timer bar, in order to click it when just over 26 seconds are left in case of a "Frenzy" + "Click Frenzy" overlap combo. Keep in mind, though, that the amount of cookies lost by cutting a Frenzy short by a few seconds is relatively minimal, and that in most cases clicking the Golden Cookies as soon as they appear is sufficient.
Conversely, clicking a Golden Cookie during a Clot period may shorten the deficit from the "Clot" (by ending it immediately and replacing with a Frenzy) but may also reduce the benefit of a "Lucky" or of a "Click Frenzy". So on balance, it is likely to be worth leaving the Golden Cookie as late as possible or until the "Clot" has ended.
As of version 2.002, timed effects stack. This means if one gets a Frenzy during a Frenzy, 154 seconds is added on to the current duration. Consequently, this allows Frenzy + Elder Frenzy, granting the player 4,662x production for up to 12 seconds.
With Dragon's Fortune aura, you're Cps is further increased by 111%. This effect stacks the Frenzy + Lucky combo with a factor of 2.22. Combining this effect with 'Force the Hand of Fate' again stacks this effect for a total of 4.93.
Following the example above, the first effect would give you 233 minutes of Cps for each Lucky obtained during an Frenzy. Combined with 'Force the Hand of Fate' this rises to 517 minutes of Cps!
TriviaEdit
- The effect "Frenzy" was previously x2 cookie production for 60 seconds.
- The effect "Lucky" was previously instant boost of cookies equal to 20% (currently 15%) of the current cookies plus 13.
- The upgrade "Get Lucky" and its associated text are a reference to the Daft Punk song by the same name.
- All Golden Cookie-related achievements are based on all time clicks, not clicks from the current game.
- Because Golden Cookie-related upgrades are based on all-time clicks, if you unlock the 'Get Lucky' upgrade and reset, once you click one golden cookie, all three upgrades become available.
- Cookie Blabs are titled "???" in the notification (where "Frenzy" or "Lucky" usually appear).
- According to a news statement, Golden Cookies taste "somewhere between spearmint and liquorice".
- In the Easter version of the game, the Golden Cookie image is replaced by a bunny; in the Valentine's Day version, it is replaced by a candy heart.
- The only golden cookie achievement (based on clicks) which has a number other than 7 is "A stroke of luck" which needs 27 golden cookie clicks (the number other than 7 is 2).
- Golden cookies can hide inside windows of Cookie Clicker, so if you bring up the stats, option or legacy menu you have a chance of spawning a golden cookie. Unhidden cookies will be permanently unhidden even when you close the window.
Interactive Objects | |||||||||||
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Big Cookie | Golden Cookie | Wrath Cookie | |||||||||
Wrinkler | Reindeer | Santa | Krumblor | ||||||||
Category:Interactive Objects |
Cookie Clicker game mechanics | |
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Cookies | Clicking • Buildings |
General | Achievements • CpS • Milk • Golden Cookies • News Ticker • Options • Cheating |
Upgrades | Upgrades overview Multipliers: Flavored Cookies • Kittens Research: Grandmapocalypse • Wrath Cookies • Wrinklers • Shiny Wrinklers |
Ascension | Ascension • Heavenly Chips • Challenge Mode |
Seasons | Seasons overview Valentine's Day • Business Day • Easter • Halloween • Christmas |
Minigames | Minigames overview Garden • Pantheon • Grimoire |
Further reading | Gameplay |